I am a Game Developer and Programmer with a passion for building robust, scalable systems in Unreal Engine. I specialize in C++ and the Gameplay Ability System (GAS), creating everything from responsive combat engines and intricate replication frameworks to modular environmental puzzles.
Whether I'm architecting the core foundation of a multiplayer title or rapidly prototyping ideas during a game jam, I thrive on translating complex technical requirements into polished, playable experiences.
A linear puzzle game built in unreal engine 5
View Project Details →A strategy game based of the theme slice and tilting.
View Project Details →A university project based on character movement and feel
View Project Details →My final year project at university. A peer to peer coop puzzle game
View Project Details →A Short Solo Horror Game
View Project Details →A PVE extraction shooter
View Project Details →